Click to bring up galleries
of associated pictures
The Caribou Olive as it Appears
Today
Generic Ad and Mackie
Reference
Brochure for Caribou Ranch - Removed at the request of Jim
Guercio
Guide to the Various Olive
Modules
One-Sheet Promo
Materials
Product Guides, Versions I and
II
Information on the Remix
Programmer
Series 2000 General
Brochure
Specifications and
Pricing
Wayne Jones' AES
Paper
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The Olive Console and Caribou Ranch
The Beginning
The initial
vision for the Olive console came from Wayne Jones in 1969. At that
time, consoles were being built in one of two ways: completely
custom with the whole control surface built as one custom panel, or
modular using individual functional elements such as faders,
equalizers, and compressors. Electrodyne had pioneered the concept
of the “strip modularization”, laying out each input channel as a
vertical column. The column itself consisted of a series of
individual modules starting with the fader at the bottom and working
up to channel switches at the top. Using this modular approach,
consoles with different quantities of inputs could be constructed by
assembling side by side strips. Quad Eight and Automated Processes
(later API) would later continue this approach. Using this
technique, a custom console could be designed using standard
components, thus reducing the engineering effort, risk, and
development time. Yet a customer could configure a console unique
enough to suit their particular needs.
While this approach
had obvious merit, Jones believed there was a cost burden added with
this degree of modularity. Each functional block needed its own
expensive housing, interface circuitry, and perhaps even power
supply. Jones started Olive with the belief that a single input
channel strip module with all of the functions integrated would be
more cost effective. But it would have to include all of the
functions commonly wanted by users. He reasoned that a single module
circuit board and single metal housing would lower the cost compared
to individual modules, and that the more circuit boards were used
for wiring rather than conventional point to point wiring, the cost
would ramp down while the reliability ramped up. Continuing this
mindset, he wanted to use circuit boards to interconnect the input
module strips, and to carry the modular approach all the way through
the construction, even to the large console housing. Two-foot wide
frames would be made that could be bolted together to make console
widths in multiples of two feet.
All of these presumptions
turned out to have merit, but the execution would have flaws. The
tolerance buildup caused by alignment of the two-foot frames and
associated two-foot bus boards compromised the integrity of this
busing concept. The alignment of the connectors on the input modules
that plugged into the bus boards was also compromised due to the
distances involved. The result was that modules did not always seat
correctly and the contacts between the modules and the bus boards
were not reliable. This was a major source of reliability issues for
the console.
But these flaws wouldn't present themselves
until after the company had started to build its first set of
consoles. In 1971, Jones formed a Canadian company called Olive
Electrodynamics. His vision was to produce semi-modular integrated
consoles with every conceivable feature usually reserved for
outboard gear, built right in. His dream involved gating and
compression on every channel; four-band EQ on every channel;
automated fader movement; storage of automation data on multitrack;
VCA subgrouping; Op-Amps; computer-controlled matrix routing; FET
switching; current-mode summing busses; ,and ten tape machine
remotes, along with many other features. None of these features were
currently available in any console at any price. Though Jones had
the Genesis of the Olive design in his head, the realization of the
ideas and the details of design were the work of design engineers Ed
Meitner, Carl DeWilde, and Ed Fox. Meitner in particular made a
large number of contributions, and worked unimaginably hard to
realize the dream.
Equalization
About
the equalizers, Jones recalls, "There were a variety of equalizers
in use in consoles at the time. Some simple ones with two bands: a
low frequency and a high frequency adjustment. The Automated
Processes 3-band equalizer seemed to be popular but I had heard that
some producers considered the single mid-band control insufficient
at times. I thought if we made a 4-band equalizer, we could satisfy
everyone. While the AP equalizer was a good model, I questioned the
ergonomics of the rotary controls. It was hard to see the
designations around the full circle of the rotary control while
sitting at the console. Digitran, a switch manufacturer, had just
introduced a new twist to the then popular “thumbwheel” switch,
namely a “lever wheel” switch. They replaced the traditional
cumbersome thumbwheel with a very ergonomic gear ratio lever
actuated switch with a very smooth action. As the lever was moved
over its short travel of perhaps 90 degrees, the indicator wheel and
associated switches would travel over their full 360 degree
rotation. This was perfect to design a dense multi-control equalizer
in a small space but provide an ergonomic design. Four
multi-frequency controls and four dB level controls plus four
boost/cut switches in a 1.5” x 6” space. We had Digitran custom
manufacture the switches with the special frequency and amplitude
designations printed on the wheels and the circuit boards housing
the switches extended out to accept the capacitors and resistors for
the tuned circuits. This made a very efficient and compact
design."
Compression
Jones knew that
gain processing devices were not popular as built in devices on
every channel. Normally rack mounted boxes that could be patched
into a particular channel were used as a matter of necessity. Paul
Buff, founder and brilliant chief designer of Allison Research
(Allison was Paul’s wife) was selling his Kepex, a remarkable
expander and noise gate, and he would later introduce the “Gain
Brain,” and there were many other outboard
compressor/limiter/expanders as well. Jones thought that if he and
his staff were clever enough, they could include a very flexible
gain processing device on every input that could emulate the
functionality of most of these outboard devices, a task not yet
achieved at that time.
VCAs
Early on,
Jones decided that the primary gain setting device on every channel
should be a Voltage Controlled Attenuator/Amplifier (VCA). This
would allow more flexibility with fader choice and allow a new
sub-grouping functionality. But VCA technology was not well refined
at that time, and had not yet reached into the audio world. There
were many approaches using integrated circuits and discrete circuits
but they all had limited range—perhaps 60 dB or so—and added noise
and distortion. Dave Blackmer, another brilliant engineer who ran
DBX, had developed a unique current mode VCA that had significantly
better performance than anything else on the market. But the modules
were expensive and unfortunately prone to self-destruction under
certain conditions. They were built as log control amps, meaning
they could be used with a linear-taper fader. Since the P&G
faders Olive decided to use were audio-tapered, the log function of
the VCA needed to be converted to linear function via an antilog
circuit. That antilog circuit is unipolar, but couldn't deal with an
incorrect offset that might cause it to seem to go below zero
voltage. This caused many to fail upon installation. At $50 apiece
and with a potted repair-proof design, this caused headaches. But
they provided the quality so they were the choice.
Submasters
Up until that time,
mixing console signal paths were straight forward: each input could
be switched to one or perhaps more than one output channel. Each
output channel went to one track of the multi-track recorder.
Submaster faders were gain controls of the output channels. On
earlier consoles, with only four or less output channels, a master
fader controlling the gain of all the output channels was possible.
But there were no 16-channel faders, so there were no master faders
on large consoles.
Jones recalls; "If you used several mics
on a group of instruments, perhaps strings or drums, you could
assign them to individual tracks to give flexibility during the mix
down. If you chose adjacent output channels, the submaster faders
would also be adjacent but there were as many of these as output
channels. With VCAs, the input gain was set by a DC control voltage
so it was possible to control this DC voltage in various ways by
simply grouping faders. Now there was no requirement to hard-map the
relationship between output channel and submaster faders. You could
have five mics on the drums going to five tape tracks respectively,
but all controlled by a single group fader. You could assign level
control completely independently from channel and tape track
assignment. This was perhaps the most difficult new feature to
explain of the system to prospective customers. I recall many times
trying to explain this to someone at an AES convention only to have
their eyes glaze over. Every once in a while, someone would suddenly
get it and their eyes would light up as they realized what this
meant and the advantages it would
provide."
Displays
Every console had
to have a switch for every function and routing possibility. The
more sophisticated ones used illuminated switches and push buttons
to provide better user feedback. This illumination used hundreds of
small incandescent bulbs. These consumed a lot of current and
produced a lot of heat. But worse than that, they were always
burning out. The more accessible ones could be replaced from the top
of the console, but some required removal of a module. So part of
studio maintenance was bulb replacement. And mixers had to use
consoles that almost always had a few burned out bulbs.
Light
emitting diodes (LEDs) had just come on the market. They were
expensive, not very bright, and inconsistent in intensity from unit
to unit. But they didn’t burn out and took less current and less
space. With 16 output channels on each of 20, 24, 32 or more inputs,
this was a lot of indicators, so Jones wanted to use this new
device.
Consoles also had VU meters as output level
indicators. On earlier 2, 3, and 4 channel consoles, these worked
just fine. But with 16 or 24 output channels, it was hard to
concentrate on all the meters and see when a channel was overloaded.
Jones believed that a multichannel level display using
closely-spaced vertical bar graphs constructed with LEDs would
provide a more useful display. While Jones doesn't claim originality
on light-based vertical bar graphs, there was still no other console
that used lighted bar graphs as level indicators at that time,
certainly none that used LEDs.
Electronic
Switching
With increasing demand for more signal
routing choices in the ever-expanding large console, many switches
are required. Switches are expensive, space consuming, and can
compromise the reliability of the system as the contacts degrade
over time. There were methods to switch signals using electronic
circuits but this technique had not yet found its way into recording
consoles. Jones believed he could lower cost, reduce panel space,
and most importantly, improve long-term reliability by using
solid-state switching. Olive developed a simple switch using FETs
that met all of the requirements. To set the state of the switch, a
central control system with a small keyboard was developed.
Engineers loved the fact that you could clear all of the output
assignments with just a few key strokes, not the more typical
process of manually setting hundreds of mechanical pushbuttons. To
indicate the state of the switches, the new LEDs were used.
Automation
At an early point in the
development of the company, Jones wanted to offer the capability of
automating the mix down process. He had heard from engineers that
this was one of the more challenging aspects of producing a master.
Each time the mixdown was performed, some little flaw might show up.
The mix was set up again, only to miss something
else.
Including VCAs provided the path for automating the mix
downs. Olive contracted with a couple of engineers with converter
and digital electronics skills to create a system that would monitor
16 or more DC voltages and produce an analog FSK (Frequency Shift
Keying) signal that could be recorded on one track of the tape
recorder. This could be played back with the rest of the audio
tracks and the DC control levels would control the VCAs to automate
the mix down. This was the first appearance of any sort of automated
mixdown, years before Neve or API would be able to include the
feature.
The first public demonstration of this capability
was at the October 1973 AES convention in Los Angeles. There was a
large console on the show floor. Off site, at the Westlake Audio
sales offices on Wilshire Blvd, the prototype Automated Mixdown
system was set up for demonstration to selected potential customers.
This “proof of concept” demo was done using a bank of outboard VCAs
connected to another (non-Olive) console and controlled by the
“computer”. Because the Olive console itself was not ready for this
demonstration, some have doubted whether the concept ever actually
worked. But Ed Meitner, President of EMM Labs, would disagree,
having viewed the demo himself. The fact that it was controlling
another console didn't mean it didn't work; it only meant the Olive
console wasn't yet finished. There is still doubt about how much
this feature was used in the production consoles, so more research
is needed.
Console Production
To
assist him in the mammoth task of creating this dream console, Jones
had a staff of five additional people. Ed Fox was responsible for
system design, Carl DeWild handled digital design and comp/lim/exp
project, Ed Meitner tackled all the analog - pre, EQ, input strip,
and measurements, Steve Lyman was in charge of the mechanical
packaging. Donald Gaubatz took the title of Chief Engineer. Because
of the intense pressure to get the product built, they mostly
communicated with each other through an intercom, and had locks on
the inside of their doors. Olive was a 24/7 affair, and Ed used to
sleep outside the office in his car. When a new input strip came off
the line, they would knock on his car window to wake him up for
testing.
This was a monstrous undertaking, which was made
more obvious by the fact that no other manufacturer was willing to
commit to anything approaching that scale of technology. To help
fulfill this vision, Wayne received assistance from the Canadian
government and began his R&D stage. In 1973, after pressure from
the government agency in charge of that assistance, he decided he
needed to bring the console to market to appease them, somewhat
before he really felt it was ready. His second grant, for marketing
and manufacturing, depended on it. Really though, Olive was growing
too fast, and the company wasn't ready for the financial pressure of
getting things out. At the first AES show in L.A., they booked 20 or
24 orders, and it would have continued if the second government
grant had come through. There was also a mastering console in the
works, as well as a number of other projects, none of which got off
the ground in time.
Even with all the innovations found in
the Olive, it was not without problems. In addition to those
previously outlined in the design, there had also been reports that
channels would sound different for no apparent reason, undoubtedly
because of tolerances not suited for audio. Another example was the
hurdle of trying to get the op-amps to work properly. Made by
National Semiconductor, the amps put into the prototype console were
first-run op-amps built as a small batch, and thus they were way
above spec. But the Olive engineers didn't know that this was an
anomaly, and ordered a production run. When the production run
arrived (the first LM301s), they wouldn't go anywhere near 20KHz. In
fact, they were lucky to achieve 8KHz. Thus they had to convince
National to go back, re-spec, and re-run the batch, because the
console's radical new design precluded the use of anything but VCAs,
and there were no others remotely suited for audio. Because the
Olive staff all knew they were doing something that no one else was
doing, none of these issues seemed like a nightmare. For his part,
Ed feels as though it really defined his future path. It was his
first real job when he came to Canada. Piecework on PA systems,
guitar amps and the like were keeping food on the table, but after
TBone Walker and Big Mama Thornton needed some work from him, Wayne
heard his name, and invited him over to the Olive
fold.
Caribou Ranch
Right at the time
that Olive was getting started, Jim Guercio was opening Caribou
Ranch, nestled high in the Colorado Rockies outside Nederland, with
some very impressive clientele already waiting to get in. Guercio
and Caribou took delivery of the largest version of the 2000 series,
with 36 input channels, a ten-tape machine control section, and
several other extra-cost enhancements. The price of this console
hovered around the $250,000 mark, in 1971 Canadian dollars. Only two
other consoles were being built, but by the time the 1971 AES show
rolled by, between 20 and 24 had been pre-sold. There are varying
accounts of who actually received consoles, but at this point we
know definitively of only two: The first went to Thunder Sound in
Montreal, and the second to Caribou Ranch.
(It should be
noted at this point that there are other consoles rumoured to have
been completed. One may have gone to a studio in France, and another
to Son Quebec in Montreal. The one for Andre Perry was initially
installed in a converted church in downtown Montreal, as shown in
the literature. Whether this was a separate console, or one later
sold to someone else, is unknown.)
But since there were
so few completed, Olive felt it wise to send a technician, Frank
Lee, along with the console to Nederland, Colorado to help out in
case anything went wrong.
It did. The desk was at first
unable to pass audio, despite the best attempts of Lee to wring out
issues that had not yet been fully addressed at the factory. Audio
was quickly sorted out, but the differing-channel issue and other
quirks did not sit well with Guercio. During the six months of Lee's
on-site presence, though there was a great deal of progress, clients
were piling up, and Jim knew he had to act fast. So he called some
friends at Neve, who told him that George Martin was planning on
getting rid of his current desk, a 24-input 8016. A very short time
later, that Neve was in place at Caribou, and the recording of
artists like Chicago, Elton John, and Blood, Sweat and Tears
commenced. During Caribou's tenure, the Neve 8016 was replaced with
an 8078, but the fantastic Olive 2000 was left to sit in storage,
waiting for its day. Like H.G. Wells' Time Traveller, it watched
helplessly as the world passed it by. It sat as other manufacturers
stole ideas, borrowed design features, and completed research that
Wayne was unable to. Within the year, other manufacturers had
adopted VCAs, op-amps, and automated mixdowns, and the rest of the
list wasn't far behind. Jones had to move on, forming Amber Electro
Design (bringing Meitner on later) and trying to forget about the
whole experience. Westlake Audio had accepted money for at least six
other consoles, and Mastering Engineer Glenn Meadows (who was with
Westlake at the time) says that they were forced to deliver API
consoles instead.
Caribou had to move on as well, recording
dozens of platinum albums, bringing in every prominent producer and
artist, and achieving a status as a destination studio unparalleled
by any other in the nation. There was no time for the Olive, and it
was all but forgotten. Then, in March of 1985, Jim woke up to the
smell every business owner dreads.
Smoke.
The
End of Caribou Ranch
It must be noted that this
portion of the Olive History is in dispute. Mike Mastro, a
firefighter on the scene at the time, has given us this account.
However, Jim Guercio disagrees with everything Mike has to say, even
to the point of threatening legal action against us for reporting
what Mike said. When invited to give his version of the events, Mr.
Guercio did not respond. If he does ever respond, we will be happy
to include his comments.
A fire had started in the
building's mechanical room, just below the studio control room.
Something odd had contributed to the fire's beginning. Because of a
fear that the sprinklers might turn on during a session, they were
routinely turned off when recording took place. Accounts have been
related that during a period when someone forgot to turn them back
on, one of the sprinkler pressure pumps overheated, starting the
fire. However, Mike Mastro, one of the firefighters who was actually
on scene, knows what really happened. The mechanical room wasn't as
well heated as the rest of the building, so in order to keep the
sprinkler pipes from freezing, space heaters were deployed. The
extra load cause an electrical short, and the fire started within
the walls. Once the fire department arrived, they couldn't find any
flames, just smoke. After what seemed like an eternity of searching,
the entered the control room and saw a glow over one wall. They had
no choice but to start pumping water at the wall. Jim felt that this
drastic measure may not be necessary, as the overbuilding of the
structure would cause the fire to be contained without the need for
further destruction. Everyone's heart sank as the water started up,
but even with the glow, no flames were found. Firefighters
eventually resorted to chainsawing holes in the walls and filling
the cavities with water. The fire continued its in-wall journey
through the huge barn that housed the studio complex, eventually
getting to the lounge, over the control room. Any hope of saving the
Neve was dashed as the pool table from the lounge fell through the
floor, cutting what was left of the Neve 8078 in half. Fortunately,
Mastro and other members from the team were at least able to save
every single master tape, the gold and platinum albums, and quite a
bit of equipment, including dozens of microphones. Observers were
stationed at Caribou for an additional 24 hours, to wait and see the
results, since no flames were ever found. Though the building was
never fully involved, it still was a total loss.
It must
also be noted that the following paragraph was related to us by Roy
Pritts, now deceased. Jim Guercio disagrees with everything Roy has
to say, even to the point of threatening legal action against us for
reporting what Roy said. When invited to give his version of the
events, Mr. Guercio did not respond. If he does ever respond, we
will be happy to include his comments.
Caribou's
insurance company found the fire's circumstances strange, to the
extent that they told Jim they would not pay for the damage. By this
time, Guercio had been through other personal difficulties, and
simply didn't have the heart to go on, using a frontloader to dump
all the damaged gear into an abandoned mine shaft on Caribou Ranch's
extensive property. Though the barn was eventually rebuilt, Jim has
only occasionally entertained the thought of having someone else
open a studio in it, and he has only set foot in it a handful of
times over the last three decades.
But as extensive as the
fire was, not all the gear was damaged or destroyed. Guercio kindly
donated all that remained to The University of Colorado at Denver,
under the guidance of Roy Pritts, the Dean of the College of Music.
The original Neve 8016, the Olive, a number of tape machines, dozens
of microphones, and a couple of tons of various other gear that had
been in storage at the time of the fire was moved down to CU's
Denver campus for students to learn on. The Olive was even
reassembled, but only served as a conversation piece. Its power
supplies pirated to serve the Neve, it languished for another
decade.
The Restoration
Craig
Patterson, now president of PME Records, just couldn't stand to see
that, and while an engineering student under Bill Porter at UCD, he
agreed to take on the Herculean task of lighting up the Olive 2000.
Taking ownership of a dozen input modules, work began on trying to
find documentation and parts. With assistance from Paula Dunn, Head
of Library Research at Texas Women's University, patent designs were
found, and the trail of Wayne Jones was followed... but he wasn't
interested in revisiting the past. However, he was willing to give
Patterson something crucial. For some reason, Jones still had one
remaining set of original blueprints and schematics for the console.
Once receiving them on loan, Patterson made two copies of them, and
sent back the fading originals. Several years later, after many dead
ends and delays, Patterson was not able to have the modules pass
audio. Some LEDs would light, but his technical expertise just
wasn't acute enough to finesse the stubborn components, and a number
of crucial items were still unaccounted for.
In the
mid-1990's, Clark Hagan, Grammy-winning engineer and former UCD
student, decided to take up the challenge, and discovered that the
Olive had been taken completely apart and put in a back room. Some
wheeling and dealing for work and gear ensued, and Hagan was able to
take ownership of all the parts UCD had, as well as grab the
all-important power supplies from their spot underneath the Neve
8016. Hagan then contacted Patterson through Roy Pritts. After
achieving a comfort level, Patterson surrendered the modules and
schematics to Hagan, who by this time was in Nashville, engineering
for the likes of Chet Atkins and Ray Stevens, and furthering his
studies under Bill Porter. This was a busy schedule, and it kept
Hagan from working full-time on the console. But he had persistence.
He figured out the multiple power supplies issue, hotrodded the
master section because there were no schematics, had meter boxes and
side panels built, and spent some time re-wiring the
Multitrack-to-Dolby connections. Mark Guercio gave Hagan the
too-rare-to-find-anywhere female pins to hook into the patch bay,
and work was just about done. Finally, in 1999, he was able to power
up the monitor section and hear the console's electronics for the
first time. Within two years, he had powered up the entire desk, and
had gotten about 90% of the functions to work.
The
Sound
So it's time for the biggest question of all:
After all this time, and all this hype, what does the Olive 2000
sound like? Well, in two words, open and natural. It doesn't have
the clinical neutrality of, say, a John Hardy preamp, but it doesn't
have the "warmth" of a Neve, either. Instead, it's in between the
two. Hearing a source through it for the first time is an
ear-opening experience, giving you a real sense that the artist is
right in the room with you. There isn't a distortion of color that
would give it an inalterable personality. But there also isn't that
sense of fatigue that can develop when listening to something that
has no personality of its own. Instead, it sounds as though it's
giving you the same sense of space and openness that was present in
the original signal. There is no other console that sounds like
this.
The Olive hasn't been working reliably long enough to
allow Clark to use it in daily sessions, but it is definitely
getting used. As it gets used to being worked, and Clark gains more
trust in it, it will see more and more use. Everyone involved with
project hopes the Olive 2000 will be able to regain its rightful
place in the modern sonic landscape.
The End of
Olive
Wayne puts it best when he says; "Looking
back, we were an enthusiastic group of engineers, passionate about
audio and electronics, and had many good ideas. But we were short on
experience, business acumen, and resources. Many people lost a lot
of money, something I will always be sorry about. We didn’t deliver
what we agreed to deliver despite many long hours of work. Many of
the innovations eventually worked their way into the
industry.
"We all wanted to bring this functionality to the
industry. We were all in our early 20s and didn’t know what MBA
stood for. We thought good ideas, hard work, and a passionate desire
would make it happen. It didn’t. It did come close with a couple of
consoles delivered which served for many years but there were more
disappointed customers who had put their faith in our ability to
deliver the ideas they had seen on paper or at trade shows.
Today
So where are the key players
now? Ed Meitner heads up EMM Labs, makers of the groundbreaking DSD
SACD Converters, and has installed more than 600 8-channel systems
so far. Jim Guercio still lives on Caribou Ranch, dividing his time
between ranching and traveling. Steve Lyman works at Dolby Labs in
San Francisco.
The first console built went to Andre Perry
studios, the one in the converted church and shown in the pictures.
After too many problems, it was removed and returned to Olive. Many
years later, Andre Perry sold this studio and later opened a new
studio in Morin Heights (without an Olive console of
course).
After Olive, Wayne Jones started Amber, a
manufacturer of audio test equipment. It ran successfully for 15
years before being bought by Neutrik. In 1991, he moved to Oregon to
work for Audio Precision, a tenure that would last for 15 years. He
now works for Intel at their Jones Farm campus in Oregon, the
facility that has developed all of the x86 microprocessors for the
past 15 years or so. He is also writing, with two co-authors, a book
on High Definition Audio. Here are some links to more info: http://www.waynejones.net/wayne/index.htm http://intel.com/intelpress/sum_haud.htm
Craig
Patterson and Clark Hagan are currently negotiating with Brian
Mitchell of Studio 306 to bring the only other known console, from
Thunder Sound, back to life.
Wayne Jones has kindly scanned a
TON of information he has about the Olive, including photos from the
factory, photos from the 1973 AES show, and more. Take a tour of
this information here.
Mixes Done On the Olive
We're always
looking for more tunes, so if you know of any, please email us at
. Here's what we know so far:
1970 or 1973 - Rick Derringer, Rock and Roll Hootchie Koo -
unknown which version, but it was either his solo version, or the
earlier version with Edgar Winter. In either event, it's likely the
entire album was recorded on the Olive.
1972 - Joe Walsh, Barnstorm - recorded and mixed on the Olive,
including the hit Turn to Stone
1973 - Joe Walsh, The Smoker You Drink, the Player You Get -
recorded on the Olive, including the classic Rocky Mountain Way
1973 - Chicago, Chicago VI, along with its first single,
"Feelin' Stronger Every Day", and its second single (Certified Gold
and #4 in Billboard), "Just You 'N' Me"
1974 - Elton John, Caribou - we know this is the right time
period, but we're not sure if Caribou was actually mixed on the
Olive. |